FreeBSD 11 on the Acer Aspire One ZG5
For no reason other than boredom I bought an Acer Aspire One ZG5 notebook for £30 on ebay. I wanted to install FreeBSD on it and with and little google-fu I checked that it was indeed compatible with FreeBSD 11. Auction ended, off I go installing the best OS in …
In Defence of Writing Your Own Engine
Here’s to the crazy ones, the misfits, the trouble makers, the engine-eers! - dazza
After reading this excellent blog from ZeroEqualsFalse I thought I’d counter with a defence for writing and deploying your own engine.
I’ve been writing “engines” for 20 years both professionally and for fun. I …
How to stick at it: Three years and still going strong!
To celebrate (and commiserate) the fact that I’ve been working on Smith and Winston for three years I thought I’d answer the most commonly asked question: How do you stick at it for so long? Some of this applies to anything in life, but it’s mostly about …
Smith and Winston Alpha 4
It’s been nine months since the last video update. Of course we’ve been busy working on Smith and Winston. Here is the latest video:
- Depth of field effect to soften the distant voxels.
- Complete change of enemy and weapon strategy to bring the …
Steam Refund Policy
If you haven’t heard, steam is offering a refund scheme to players.
Anyone can get a refund if
- they’ve played the game for less than two hours.
- they’ve owned the game for less than 14 days.
- they ask for it.
- they aren’t taking the piss by …
Bullet Physics: Query objects within a volume
I need to preform a query of the game world to find all Game Objects within a volume. Preferably a sphere but any convex shape would be good. I struggled with this for a few hours before realising it’s actually pretty easy. Bullet Physics is amazing but sometimes simple …
LuaJIT bit.band stopped working
Came across an interesting feature/artifact of using LuaJIT today.
In Smith and Winston we use the bit package that LuaJIT provides to flag and mask collisions. The types of collision (for example world, bullet, vehicle) were hard coded on both the engine and Lua side. Today I moved toward …
First Year of Smith and Winston
I posted most of this to TIG Forums but thought I’d reproduce it here for people that don’t want to read a forum.
Smith and Winston is a twin stick shooter for Win, Mac, Linux and PS4.
S&W is Inspired by Ikari Warriors and Heavy Barrel, two …
Grabbing keyboard input in Qt
I’m currently writing an editor for our next game. We’ve used many tool in the past (Blender, Tiled & Mappy) to make games but we thought it was really time to invest in our own code base. This was heavily influenced by the great experience we had using Unity3D …
Why I Chose Not To Use Unity3D
I evaluated Unity3D for a few months before deciding NOT to use it. It’s a really, really great tool and it was a tough decision. Ultimately I felt like there was more resitance to steady progress using Unity3D over extending/upgrading my own code. Here is a rough guide …