A Pythonic “Center New” in Blender
Part of my Art pipeline for Tentacles is to import a directory of 3DS files. Each of these files is a map piece and the map pieces are instanced to create a map. That way I can store the geometry for a shack once but instance it across the level …
Implementing glAlphaFunc in OpenGL ES2.0
In OpenGL ES 2.0 glAlphaFunc isn’t available, you have to implement it in a fragment shader. There isn’t a lot of reference out there for this (not that I could find anyway) so I thought I’d write this up.
It’s actually quite simple to implement …
Integrating Bullet Physics
Bullet is an open source collision and physics simulation library written by Erwin Coumans who I believe worked or maybe still does work at SCEA (Sony Computer Entertainment America). Bullet provides a C++ API to a very robust Collision, Rigid Body and Soft body simulation system. At its core Bullet …
Starting Out On The iPad
Why the iPad?
When the iPad was announced I decided it was time to take the plunge and develop a game for it. Although the iPhone is a powerful piece of hardware I just find the screen too limiting. Every game leaves you wishing you had transparent fingers. The iPad …
Subversion and Apple Filemerge Integrtaion
NOTE: This is an old article I wrote in January 2007, it’s still relevant today. It was originally posted on luckydonkey.com which I am in the process of retiring.
If you want visual diff’s while developing on OSX using subversion then this page has a good description …