How I setup Subversion to work with Unreal.

How we use Unreal and Subversion together.


MSVC Print All Predefined #Defines

Sometimes you really need to know what defines your compiler has on by default.


Unreal: Am I On The Server

I’ve been working on an Unreal game for the past few months. One of the things that the whole team has found very frustrating is knowing if the code we are writing is running on the server or the client.

Lots of code only needs to run on one …


CSGJS-CPP on GitHub

I spent some time playing around with CSGJS over the weekend. It’s a great library. I thought it might be interesting to port it to C++.

After quite a lot of googling I found that someone had already done most of the hard work here which was nice and …


Notes on vr development


Smith and Winston - Play Smith and Winston CoOp at Rezzed 2019

See you there!


How I support Windows, Mac and Linux

10th Jan 2019 12:03 GMT - I just wanted to write a positive article that might help others. So please don’t use this post as a stick to beat others. It’s a complex issue of dev experience, team size and frankly money. We’re all just trying to …


Smith and Winston - Update #3

Today we released the third update to Smith and Winston (only two more to go before it’s finished!). I’ll cover the new levels, bugfixes, tweaks and the future development in this post.


Smith and Winston - Update #2

Earlier than promised (by only a day) we’ve released the second update to Smith and Winston. Of course we’re really excited to hear what you guys think of the new levels including another secret level! Can you find it?

Get lost in the ancient underground temples but watch …


Smith and Winston - Update #1

We are amazingly happy to release Update #1 to everyone! It’s been two weeks of hard work, over 50 bug fixes, three new levels and a metric tonne of tweaking and balancing. Thanks for all the feedback from the initial release. Smith and Winston is now EVEN better.

So …