How I setup Subversion to work with Unreal.
How we use Unreal and Subversion together.
MSVC Print All Predefined #Defines
Sometimes you really need to know what defines your compiler has on by default.
Unreal: Am I On The Server
I’ve been working on an Unreal game for the past few months. One of the things that the whole team has found very frustrating is knowing if the code we are writing is running on the server or the client.
Lots of code only needs to run on one …
CSGJS-CPP on GitHub
I spent some time playing around with CSGJS over the weekend. It’s a great library. I thought it might be interesting to port it to C++.
After quite a lot of googling I found that someone had already done most of the hard work here which was nice and …
How I support Windows, Mac and Linux
10th Jan 2019 12:03 GMT - I just wanted to write a positive article that might help others. So please don’t use this post as a stick to beat others. It’s a complex issue of dev experience, team size and frankly money. We’re all just trying to …
Merry XMas and a happy new year
We took one of the secret levels from Smith and Winston and played with it for a few days to make a Christmas style level. We’ll probably hide this level somewhere in the game, maybe it will only appear on Christmas day?
Anyway, we hope everyone has a really …
In Defence of Writing Your Own Engine
Here’s to the crazy ones, the misfits, the trouble makers, the engine-eers! - dazza
After reading this excellent blog from ZeroEqualsFalse I thought I’d counter with a defence for writing and deploying your own engine.
I’ve been writing “engines” for 20 years both professionally and for fun. I …
How to stick at it: Three years and still going strong!
To celebrate (and commiserate) the fact that I’ve been working on Smith and Winston for three years I thought I’d answer the most commonly asked question: How do you stick at it for so long? Some of this applies to anything in life, but it’s mostly about …
Smith and Winston Alpha 4
9 months!
It’s been nine months since the last video update. Of course we’ve been busy working on Smith and Winston. Here is the latest video:
We’ve added:
- Depth of field effect to soften the distant voxels.
- Complete change of enemy and weapon strategy to bring the …