Viewing posts for the category Smith and Winston

In Defence of Writing Your Own Engine

Here's to the crazy ones, the misfits, the trouble makers, the engine-eers! - dazza

Smith and Winston Alpha 4

9 months!

It's been nine months since the last video update. Of course we've been busy working on Smith and Winston. Here is the latest video:

Smith and Winston - Building a door in the editor

This is a slightly different blog post and Smith and Winston. I'm going to show how our game editor works (and thus how our engine works). We've spent a lot of time getting the editor setup to make it easy to create game play.

Why I Chose Not To Use Unity3D

I evaluated Unity3D for a few months before deciding NOT to use it. It's a really, really great tool and it was a tough decision. Ultimately I felt like there was more resitance to steady progress using Unity3D over extending/upgrading my own code. Here is a rough guide to why I decided not to use it.