Viewing posts from July, 2017
Here's to the crazy ones, the misfits, the trouble makers, the engine-eers! - dazza
To celebrate (and commiserate) the fact that I've been working on Smith and Winston for three years I thought I'd answer the most commonly asked question: How do you stick at it for so long? Some of this applies to anything in life, but it's mostly about making games as that's all I do.