Viewing posts for the category Lua

LuaJIT stopped working

Came across an interesting feature/artifact of using LuaJIT today.

Integrating Lua and my C++ Game Engine

If you want to cut to the chase you can download the code here.

Generating Anagrams in Lua

I'm working on a game where I need to generate anagrams of words. My new game engine, which is Max Astro's engine but with a few tweeks, integrates Lua and all the game logic is in Lua.

Logical Bit Operators in Lua When Using Floats

I'm making some changes to the codebase that drives Max Astro before making my next game. The biggest change is that the engine is going to be controlled by Lua. Lua will run the main logic loop and lua will be the configuration language.