Viewing posts for the category Lua
Came across an interesting feature/artifact of using LuaJIT today.
If you want to cut to the chase you can download the code here.
I'm working on a game where I need to generate anagrams of words. My new game engine, which is Max Astro's engine but with a few tweeks, integrates Lua and all the game logic is in Lua.
I'm making some changes to the codebase that drives Max Astro before making my next game. The biggest change is that the engine is going to be controlled by Lua. Lua will run the main logic loop and lua will be the configuration language.