Viewing posts for the category GameDev
Came across an interesting feature/artifact of using LuaJIT today.
This is a slightly different blog post and Smith and Winston. I'm going to show how our game editor works (and thus how our engine works). We've spent a lot of time getting the editor setup to make it easy to create game play.
I evaluated Unity3D for a few months before deciding NOT to use it. It's a really, really great tool and it was a tough decision. Ultimately I felt like there was more resitance to steady progress using Unity3D over extending/upgrading my own code. Here is a rough guide to why I decided not to use it.
If you want to cut to the chase you can download the code here.
After working with Qt5.x for a few months and really starting to enjoy the flexibility of
QtCreator I decided to try using CMake to build