Viewing posts for the category C++
Came across an interesting feature/artifact of using LuaJIT today.
I'm currently writing an editor for our next game. We've used many tool in the past (Blender, Tiled & Mappy) to make games but we thought it was really time to invest in our own code base. This was heavily influenced by the great experience we had using Unity3D to prototype our next game.
If you want to cut to the chase you can download the code here.
After working with Qt5.x for a few months and really starting to enjoy the flexibility of
QtCreator I decided to try using CMake to build
When you load a vertex and fragment shader in OpenGL you need to pass in data such as the current viewport transform, camera transform and lighting data. You do this via