Viewing posts by dazza
Previously the Execution Unit website used Wordpress. I was quite happy with Wordpress and I still think it's a great blogging platform. My problem with it is that I wanted more than a blogging platform, I wanted a platform I could easily extend. I"m thinking of offering a free version of MiniTune with a time limited trial so I needed a platform that could deal with generating temporary keys and verifying keys haven't expired.
Updating Xcode seemed to screw up my project (again). Firstly it set the deployment target for Max Astro to iOS 5.0 and I suspect it changed the linker settings for the project as well. At first I didn't notice, after all who runs an iOS 3.1.3 device!
I've been playing with Swig in Xcode to build interfaces in Lua for my game engine. Here is the build rule that I added to Xcode so it knows how to build the .i (interface) files
If you ever see a message from archive validation that states
I've been playing around with the QTKit in Cocoa. I looked at the sample code and bar the usual Quicktime weirdness and some threading nuances it all seemed pretty simple. The sample code ran just fine and thanks to the macam drivers I could use my PSX3 Eye with my Mac.