Viewing posts by dazza
This is more of a reminder to myself about confusing linker errors that can appear in XCode when you are working on large projects with many dependencies.
In order to build the assets for my games I have a series of python scripts that know how to take files TexturePacker, Tiled, and Blender and build them for use within the engine. My main platform is OS X and it has good terminal support and more importantly I am comfortable working with the terminal. The artist I work with is not so comfortable and he works on Windows where cmd.exe is painfully outdated and basically useless.
I'm working on a game where I need to generate anagrams of words. My new game engine, which is Max Astro's engine but with a few tweeks, integrates Lua and all the game logic is in Lua.
I've settled on using Blender 2.6 both as a level editor and modeller for my next game (code name BBM). BBM is a 2D game but modelling the characters and rendering the sprites will save a lot of time. Blender isn't the best level editor but it's pretty close and suits my needs.
I'm making some changes to the codebase that drives Max Astro before making my next game. The biggest change is that the engine is going to be controlled by Lua. Lua will run the main logic loop and lua will be the configuration language.