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In Defence of Writing Your Own Engine

Here's to the crazy ones, the misfits, the trouble makers, the engine-eers! - dazza

Three years and still going strong!

To celebrate (and commiserate) the fact that I've been working on Smith and Winston for three years I thought I'd answer the most commonly asked question: How do you stick at it for so long? Some of this applies to anything in life, but it's mostly about making games as that's all I do.

Smith and Winston Alpha 4

9 months!

It's been nine months since the last video update. Of course we've been busy working on Smith and Winston. Here is the latest video:

Steam Refund Policy

If you haven't heard, steam is offering a refund scheme to players.

Bullet Physics: Query objects within a volume

I need to preform a query of the game world to find all Game Objects within a volume. Preferably a sphere but any convex shape would be good. I struggled with this for a few hours before realising it's actually pretty easy. Bullet Physics is amazing but sometimes simple things aren't that obvious.

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