Blog

Viewing posts from July, 2017

In Defence of Writing Your Own Engine

Here's to the crazy ones, the misfits, the trouble makers, the engine-eers! - dazza

How to stick at it: Three years and still going strong!

To celebrate (and commiserate) the fact that I've been working on Smith and Winston for three years I thought I'd answer the most commonly asked question: How do you stick at it for so long? Some of this applies to anything in life, but it's mostly about making games as that's all I do.