Viewing posts from March, 2015
I need to preform a query of the game world to find all Game Objects within a volume. Preferably a sphere but any convex shape would be good. I struggled with this for a few hours before realising it's actually pretty easy. Bullet Physics is amazing but sometimes simple things aren't that obvious.
Came across an interesting feature/artifact of using LuaJIT today.
With the release of Spotify version 220.127.116.11.g9977a14b they seem to have broken their Applescript implementation. This means that MiniTune can't connect with Spotify and interact with it.
This is a slightly different blog post and Smith and Winston. I'm going to show how our game editor works (and thus how our engine works). We've spent a lot of time getting the editor setup to make it easy to create game play.
I posted most of this to TIG Forums but thought I'd reproduce it here for people that don't want to read a forum.