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Viewing posts from March, 2014

Grabbing keyboard input in Qt

I'm currently writing an editor for our next game. We've used many tool in the past (Blender, Tiled & Mappy) to make games but we thought it was really time to invest in our own code base. This was heavily influenced by the great experience we had using Unity3D to prototype our next game.

Integrating Lua and my C++ Game Engine

If you want to cut to the chase you can download the code here.

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