I've been playing with Swig in Xcode to build interfaces in Lua for my game engine. Here is the build rule that I added to Xcode so it knows how to build the .i (interface) files
If you ever see a message from archive validation that states
I've been playing around with the QTKit in Cocoa. I looked at the sample code and bar the usual Quicktime weirdness and some threading nuances it all seemed pretty simple. The sample code ran just fine and thanks to the macam drivers I could use my PSX3 Eye with my Mac.
For a little side project (that I abandoned) I needed to find all installed web browsers in OS X. After a little poking about in the API docs I can up with this:
I've been working on an iOS game for a four months now and it's time to create a new target for iPad. The XCode documentation says to select your target, right click and select Duplicate and the Click Duplicate and Transition to iPad. Once this is done there is a shiny new Scheme to build, test and deploy for iPad complete with a new MainWindow.xib.