When you load a vertex and fragment shader in OpenGL you need to pass in data such as the current viewport transform, camera transform and lighting data. You do this via
I've been playing with building an App using qmake as the build system. I started with a simple QT App built using the wizard in QTCreator and tweaking it.
If you're making a game then it's more efficient to tell the hardware:
I've been looking for a new home server for a few months. Recently (the last six years) have been running EPIA Mini-itx motherboards in Cubid cases. They are basically silent and powerful enough to run a small fileserver and webserver.
NOTE: This is an old article I wrote in July 2008, it's still relevant today. It was originally posted on luckydonkey.com which I am in the process of retiring.